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Post by Nashiq on Apr 21, 2016 10:56:48 GMT -5
We are proposing a new rule due to the large increase in complaints (I've had it happen to me quite a few times as well) of plant-x killing dinos we're trying to tame.
This is becoming more and more of an issue as the number of bases on the server grows.
Plant X's can not shoot through walls anymore, the proposed rule change would be to keep them inside your walls so they do not have a direct line of sight outside of the base, and will only attack what has invaded your base walls.
To summarize: plant x and turrets will no longer be able to be built outside of your walled enclosure or on top of the walls.
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Post by Nails on Apr 21, 2016 11:44:15 GMT -5
Very much agreed, I've lost several 120 tames to turrets being placed outside of base walls. Really, there's no need for it. If you're walls are high enough and at least made of stone with turrets inside you'll kill off anything, including flyers that come into your base.
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Post by Frisian on Apr 21, 2016 12:56:04 GMT -5
Well it has not happened to me yet, I've had a couple dinos I wanted to or was taming come crazy close to plant X range, after putting them on Generic Queztal and seeing how quickly that can cause massive issues I can only imagine how many people they can screw over, a risk even if I make sure to turn mine off after a battle/tame, when not around to turn them off people don't have that same protection that come nearby, I would've been sad if that beaver had run a few more steps
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Post by midono on Apr 21, 2016 16:49:49 GMT -5
Sounds like a great rule to me.
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Post by Nashiq on Apr 21, 2016 23:17:00 GMT -5
then why didn't you vote
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Post by hicks on Apr 22, 2016 8:03:09 GMT -5
Agree.
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Post by yupyup on Apr 22, 2016 10:28:29 GMT -5
Would be better if you could have an option where you can change the X-plant to neutral, like on dino's. It only become's acive, if something in your base, or your base gets attacked.
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Post by Nails on Apr 22, 2016 11:18:25 GMT -5
Would be better if you could have an option where you can change the X-plant to neutral, like on dino's. It only become's acive, if something in your base, or your base gets attacked. Unfortunately I don't think turrets work the same way as dinos, at least in that respect. Though it would be nice.
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Post by lordfail on Apr 22, 2016 11:45:00 GMT -5
I would like to hear from players that deal with Giganot's on this rule, anyone get hit by them enough to say if this rule will impact those bases?
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Post by yupyup on Apr 22, 2016 11:47:32 GMT -5
Would be better if you could have an option where you can change the X-plant to neutral, like on dino's. It only become's acive, if something in your base, or your base gets attacked. Unfortunately I don't think turrets work the same way as dinos, at least in that respect. Though it would be nice. yeah sadly they don't. would be a perfect solution though
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Post by Nashiq on Apr 22, 2016 12:17:10 GMT -5
I would like to hear from players that deal with Giganot's on this rule, anyone get hit by them enough to say if this rule will impact those bases? you would need ~100 plant x's to kill a giganto. otherwise it's just going to piss it off and it will wreck your wall trying to get to the plant.
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Post by Nails on Apr 22, 2016 12:57:11 GMT -5
I would like to hear from players that deal with Giganot's on this rule, anyone get hit by them enough to say if this rule will impact those bases? you would need ~100 plant x's to kill a giganto. otherwise it's just going to piss it off and it will wreck your wall trying to get to the plant. Now I want to test that and make a youtube vid just for kicks.
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Post by joedingi on Apr 22, 2016 13:42:45 GMT -5
Hi guys, first time on the forums. and I agree with this rule. I had the same experience with several beaver taming where they got killed before getting knocked out.
~ Joe
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Post by Xipher on Apr 24, 2016 3:20:53 GMT -5
I understand how plant x ruins somebody's tame. But us people living in the central river all the way up to the north are always in danger of alphas(specifically rex) and gigas. Putting plant x inside the base seems a good idea but there are people with small bases and plant x will be useless if you put it inside. Also, there are people who play solo and the plant x helps us to defend our base when we are offline. Although it seems that alpha rexes are rare and gigas are extinct now, all it needs is a wild dino wipe and a right location to spawn to erase somebodys base. Not to mention brontos that hunts greenhouses...
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Post by Nashiq on Apr 24, 2016 12:39:30 GMT -5
There's definitely a trade-off, but with the nerf to plant-X damage, you're not killing an alpha with one anyway. If you build the walls high enough, they won't line of sight your dinos and won't aggro, where with a plant x hitting them, they can and will attack and possibly damage your walls trying to get to the plant no?
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Post by Tavvy on Apr 24, 2016 14:26:18 GMT -5
I actually rage quit for the day due to a 116 wild ape walking over to a plant x and getting killed. (only one kibble away from taming......) i.imgur.com/9ZtACL1.jpgId vote for something like "No Plant X allowed unless it's inside your base with at least 4+ high walls."
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Post by Xipher on Apr 24, 2016 23:54:55 GMT -5
The plant x has a knock back effect on anything it hits plus it dazes them making their movement slow so there's no chance of them attacking your fences. They will eventually die if they are persistent enough to pursue your fences. I managed to kill an alpha rex lvl 100 using 14 plant x so yeah, it is possible to kill alphas with it. I haven't tried with gigas yet for obvious reasons.
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Post by Nails on Apr 25, 2016 7:44:46 GMT -5
Honestly I thought there would some more votes for 'No' on this. Give it another week?
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Post by khyddinamaani on Apr 26, 2016 11:11:00 GMT -5
I've said it before, but i'll repeat it here. I do agree with moving them so that they aren't arbitrarily killing rarer spawns such as beavers, however, at least in my case, I have one on the wall on the coastline which has cut my dolphin deaths down to 0. I don't want to lose that.
Rather than a flat rule, I would propose a case by case basis of assessment if a problem plant appears. Also an advisory to people on how many plant x's are sensible. Obviously a full wall lined with them is going to cause a lot of issues. If someone's plant isn't causing an issue, then they shouldn't have to remove it. I understand this might seem like more work, but actually, patrolling every base to make sure their plants are within the base is gonna be a lot more work than inspecting one or two problem bases.
Just my thoughts.
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Post by Nashiq on Apr 26, 2016 11:20:56 GMT -5
a plant x inside a wall should handle anything that sticks its face through the wall. your dolphins on passive away from the wall shouldn't be getting hit?
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Post by honkarooroo on May 1, 2016 9:37:47 GMT -5
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Post by swoljaboy on May 1, 2016 21:18:09 GMT -5
The ridiculous row of plant turrets on that ridge keep alphas (so far only raptors) and carnivores (and even herbivores to an extent) out of the sensitive area of my base. I live near a ridge with all dinos below in the walled section. So it was either I put an obnoxious wall up top, or use row of plants to fend off anything because once a wild gets down, it wont get out. Also all dinos are on passive because i don't need them running around. I'm sorry for the inconvenience but I'm nestled in the woods, semi-secluded, and doubted it would be an issue. But of course that 120 would fly over.
With the new rule however, looks like ill b doing a silly wall of some sort, rather than just have a nice opening into the trees.
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Post by Nashiq on May 2, 2016 11:37:29 GMT -5
locking the vote/topic. Pretty overwhelming vote. as stated in game the rule will be implemented in two weeks. This rule was talked about when the server first started and we decided against implementing it despite agreeing in principal. The sheer number of complaints coming in has changed that. Thank you to all for following, even if you don't agree. It should make things just a little more safe for taming.
If your tame falls inside a base who has plant x, there's nothing we can do about that. someone's going to lose a 120 quetz to this at some point, but it's just luck of the fall at that point.
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Post by lordfail on May 9, 2016 10:31:53 GMT -5
I just read dev post stating that they will try and make it so we can control these turrets =)
Let's hope they make good on this one.
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