Post by Zyda on Jun 22, 2016 3:17:01 GMT -5
I keep getting this error when I try to join the server. If you guys could help, I would greatly appreciate it 'cause this server looks like what I've been looking for.
Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:E:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 96]
Detaching from existing linker for ../../../ShooterGame/Content/PrimalEarth/CoreBlueprints/Buffs/Buff_Base.uasset while object SceneComponent /Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Base.Default__Buff_Base_C:RootComp needs loaded
VERSION: 242.9
KERNELBASE.dll!UnknownFunction (0x000007fefcd5a06d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001406acad8) + 159 bytes [e:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00000001406ad075) + 178 bytes [e:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UObject::SetLinker() (0x0000000140798b9d) + 123 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectlinker.cpp:96]
ShooterGame.exe!ULinkerLoad::CreateExport() (0x000000014074567d) + 17 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3259]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x00000001407440db) + 5 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2527]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00000001407441c3) + 14 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2627]
ShooterGame.exe!LoadPackage() (0x000000014079201f) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00000001407434fd) + 143 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2231]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140742ccd) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x000000014074367a) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2273]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140742ccd) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140746102) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3566]
ShooterGame.exe!FAsyncPackage::CreateImports() (0x000000014071f998) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:957]
ShooterGame.exe!FAsyncPackage::Tick() (0x000000014071e3aa) + 8 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:284]
ShooterGame.exe!ProcessAsyncLoading() (0x0000000140721148) + 24 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1563]
ShooterGame.exe!UShooterEngine::LoadGameMods() (0x0000000140145cd1) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:745]
ShooterGame.exe!UEngine::TickWorldTravel() (0x0000000141116ea0) + 43 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8619]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140e7c45f) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:930]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fecaff9) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x000000013fec562c) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fecc4da) + 5 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fecc608) + 8 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141ff4051) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076c259bd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076d5a2e1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076d5a2e1) + 0 bytes [UnknownFile:0]
Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:E:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 96]
Detaching from existing linker for ../../../ShooterGame/Content/PrimalEarth/CoreBlueprints/Buffs/Buff_Base.uasset while object SceneComponent /Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Base.Default__Buff_Base_C:RootComp needs loaded
VERSION: 242.9
KERNELBASE.dll!UnknownFunction (0x000007fefcd5a06d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001406acad8) + 159 bytes [e:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00000001406ad075) + 178 bytes [e:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UObject::SetLinker() (0x0000000140798b9d) + 123 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectlinker.cpp:96]
ShooterGame.exe!ULinkerLoad::CreateExport() (0x000000014074567d) + 17 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3259]
ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x00000001407440db) + 5 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2527]
ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00000001407441c3) + 14 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2627]
ShooterGame.exe!LoadPackage() (0x000000014079201f) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:840]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00000001407434fd) + 143 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2231]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140742ccd) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x000000014074367a) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2273]
ShooterGame.exe!ULinkerLoad::VerifyImport() (0x0000000140742ccd) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2031]
ShooterGame.exe!ULinkerLoad::CreateImport() (0x0000000140746102) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3566]
ShooterGame.exe!FAsyncPackage::CreateImports() (0x000000014071f998) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:957]
ShooterGame.exe!FAsyncPackage::Tick() (0x000000014071e3aa) + 8 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:284]
ShooterGame.exe!ProcessAsyncLoading() (0x0000000140721148) + 24 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1563]
ShooterGame.exe!UShooterEngine::LoadGameMods() (0x0000000140145cd1) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:745]
ShooterGame.exe!UEngine::TickWorldTravel() (0x0000000141116ea0) + 43 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8619]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140e7c45f) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:930]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fecaff9) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x000000013fec562c) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fecc4da) + 5 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fecc608) + 8 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141ff4051) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076c259bd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076d5a2e1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076d5a2e1) + 0 bytes [UnknownFile:0]