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Post by dhoppas on Jan 5, 2017 19:14:33 GMT -5
I can place S+ mod items down without an issue. However, when I try to replace an existing item with an S+ item, a wall for instance, the game crashes. I've attached the error message I receive.
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Post by Nashiq on Jan 6, 2017 2:09:33 GMT -5
I'll dig into this for you and see if we can find a solution. If none can be found, then we'll have to remove the mod.
Have you tried repairing the game in steam, seeing if anything is missing or messed up then logging in and trying?
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Post by Nashiq on Jan 6, 2017 2:18:34 GMT -5
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Post by terroristbabygirl on Jan 17, 2017 3:51:50 GMT -5
Please don't remove this awesome feature! Hopefully you can find a solution.
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Post by Tavvy on Jan 17, 2017 8:48:12 GMT -5
I received the same crash while crafting. I don't believe this is directly related to S+. There are reports of the same issue below: 2016: steamcommunity.com/app/346110/discussions/0/359543542248843271/steamcommunity.com/app/346110/discussions/0/405692224235045184/2015: steamcommunity.com/app/346110/discussions/0/483367798517372846/To shed some light on what the stack trace means. There was somehow a memory structure defined with a size of 0 bytes that was referenced. If you try to map or write to a 0 byte (NULL) structure, you'll get a memory error. The game client catches this error and safely raises an assertion as well as displays the call stack trace. Also, I do not see anything to do with the module loading, or scheduling on the code paths. The top of the stack trace (in this case) is the most recent function call stack. So the error appears to have derived from a logging function (if I had to guess by name) -- I meant to look into this last night but got distracted. I am willing to bet this is not a S+ bug, but a bug in the core game that S+ uses (logging perhaps) which triggers the crash.
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Post by Nashiq on Jan 17, 2017 20:20:21 GMT -5
I got the same crash while flying over someones base. Unreal engine should have catches for errors like this.
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