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Post by Nails on Jun 16, 2017 20:08:56 GMT -5
Okay so here's a gist of it...so far. The new AAH server cluster is up, but it's not ready to play on. You may see it on arkservers.net, but again, it's not ready. Admins are in the process of testing a few things, transfers, config settings etc. A few initial notes: -The Island will have all the current mods, including S+ This is a compromise, since at least 2 admins would rather return to using no mods. -Ragnarok map will have NO MODS. We're using Ragnarok since this seems to be the most request map right now. -Taming/breeding on both servers will be increased to x3 (x6 overall). - ALL transfers will be allowed between servers. (S+ items/structures will not transfer onto the Ragnarok) -As much as I'd like to run a third Scorched Earth map we may not have memory for it, Tavvy can speak to this better than I.
: IMPORTANT: We've tried multiple times to save the current Island map (under Bluefang) however it doesn't transfer properly. So the current Island server will close down once out the subscription is up (July 20th), we're very sorry for this. This is an unfortunate sacrifice that's needed to see that our AAH community is expanded and improved.
** I personally will still play on this server until the sub is up in July, I'll be killing bosses and try to run the Ascension cave on gamma before it closes. I'd welcome anyone (up to 10 ppl) that cares to join. **
HUGE THANKS TO EVERYONE THAT'S DONATED THEIR TIME AND MONEY TO MAKE THIS HAPPEN!!!
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Post by scott on Jun 16, 2017 21:59:19 GMT -5
Dang. I was super excited about a Ragnarok server. Unfortunately, no MODS is probably going to mean no ME on that server. I don't know if I can live without S+ at minimum.
Did I miss a vote for MOD config on the new Ragnarok instance? And what's this about transfers? You mean transferring characters from The Island? What would be the fun in that?
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Post by carrie on Jun 16, 2017 22:05:48 GMT -5
I was really looking forward to Ragnarok too, but I'm with Scott. S+ makes the game so much less tedious, and more tedious = less fun overall. Performing meaningless tasks like transferring stuff without pull, doesn't really add challenge (it's not exactly difficult) it just feels like an annoying time sink. At the same time, this is your guys' server and you guys make the shots; just throwing in my .02 cents
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ALLAN
Associate
Posts: 31
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Post by ALLAN on Jun 16, 2017 22:56:32 GMT -5
I agree with everyone at least s+ and possibly classic fliers mod. We don't need everything else
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Post by islander1 on Jun 16, 2017 23:37:57 GMT -5
I think a lot of people are going to be disappointed with Ragnarok in the longer term, if my 10-12 hours on it so far are any indication. Maybe they aren't. Maybe when it's finished. Then again, maybe I'll wake up a millionaire tomorrow.
My insight's already been given to the admins, but I'm pretty much in agreement with Scott and Carrie. There's a reason mods started being created. Yes, a large amount of them are superfluous and even downright dopey. However, this game is nowhere near live quality and there are mods for that.
You don't go from alpha to live unless you're once again running out of money, and have no other choice but to pass this alpha on as 'gold'.
Also, I recall the arguments about certain dinos unique to that particular map unbalancing other, older maps.
Also, as far as classic flyers mod goes, respectfully I feel like that ship has long set sailed. It's been over two months now. Time to let it go, I think.
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Post by Nails on Jun 16, 2017 23:58:30 GMT -5
I can't go into this much right now. But suffice to say, nothing is set in stone. Mods could still change.
To me I'd be okay with S+ without resource pulling and without structure pick up. Without those two aspects it fixes the problematic Ark building without changing Ark too much. But that's just me, I still enjoy ark vanilla style. Again, I know not everyone games as I do. However we started AAH because of OP mods broke the server..they change the game too much for me
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Post by maji on Jun 17, 2017 1:26:14 GMT -5
So the island will be no more after the 20th ? Will it just be Ragnarok after that? Kinda bummed that island will be gone, I didn't realize that would happen. I was expecting just a separate server non clustered. Oh well.
You already know my stance on S+, and yes I would love the resource and pickup still, but I suppose I can live without.
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Post by Nails on Jun 17, 2017 2:48:03 GMT -5
So the island will be no more after the 20th ? Will it just be Ragnarok after that? Kinda bummed that island will be gone, I didn't realize that would happen. I was expecting just a separate server non clustered. Oh well. You already know my stance on S+, and yes I would love the resource and pickup still, but I suppose I can live without. To clarify: REMEMBER: Nothing is set in stone yet, maps could change, mods could change. I just wanted to keep everyone in the loop. New server cluster, with a new service provider, new IP(s) = fresh start. All transfers will be allowed between just these two servers. -Island (45.79.128.44:7777) -MODS: S+, pet finder, super spyglass AND -Ragnarok (45.79.128.44:7778). MODS: Currently none. Old server Current Island map under the Bluefang (172.96.164.236:7777) service provider will close July 20th.
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Post by Nails on Jun 17, 2017 4:02:45 GMT -5
I think a lot of people are going to be disappointed with Ragnarok in the longer term, if my 10-12 hours on it so far are any indication. Maybe they aren't. Maybe when it's finished. Then again, maybe I'll wake up a millionaire tomorrow. My insight's already been given to the admins, but I'm pretty much in agreement with Scott and Carrie. There's a reason mods started being created. Yes, a large amount of them are superfluous and even downright dopey. However, this game is nowhere near live quality and there are mods for that. You don't go from alpha to live unless you're once again running out of money, and have no other choice but to pass this alpha on as 'gold'. Also, I recall the arguments about certain dinos unique to that particular map unbalancing other, older maps. Also, as far as classic flyers mod goes, respectfully I feel like that ship has long set sailed. It's been over two months now. Time to let it go, I think. I've been on Ragnarok for about an hour using admin commands to look around, check things out. HIGHLY disappointed, some of it looks cool, for sure. However, the map doesn't render well, tons of clipping issues on surfaces, the edge of the world looks like bubble wrap. Also, the lava looks like someone spilled Tang on the mountain. This map simply is not ready.
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Post by scott on Jun 17, 2017 6:37:46 GMT -5
Strange. I haven't seen Ragnarok since the official launch of it, but I really liked what I played with on it as a MOD map. Of course, I certainly haven't been all over that map, not even close. I'd say I have only seen maybe 20% of the map and that being just about entirely in the NW corner. I would still love to play Ragnarok but again, I think I'll pass if it's Vanilla. If I wanted Vanilla, I'd just play on an official server.
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Post by islander1 on Jun 17, 2017 8:29:35 GMT -5
I think a lot of people are going to be disappointed with Ragnarok in the longer term, if my 10-12 hours on it so far are any indication. Maybe they aren't. Maybe when it's finished. Then again, maybe I'll wake up a millionaire tomorrow. My insight's already been given to the admins, but I'm pretty much in agreement with Scott and Carrie. There's a reason mods started being created. Yes, a large amount of them are superfluous and even downright dopey. However, this game is nowhere near live quality and there are mods for that. You don't go from alpha to live unless you're once again running out of money, and have no other choice but to pass this alpha on as 'gold'. Also, I recall the arguments about certain dinos unique to that particular map unbalancing other, older maps. Also, as far as classic flyers mod goes, respectfully I feel like that ship has long set sailed. It's been over two months now. Time to let it go, I think. I've been on Ragnarok for about an hour using admin commands to look around, check things out. HIGHLY disappointed, some of it looks cool, for sure. However, the map doesn't render well, tons of clipping issues on surfaces, the edge of the world looks like bubble wrap. Also, the lava looks like someone spilled Tang on the mountain. This map simply is not ready. Any thought to NOT doing Ragnarok, and doing SE or Center instead? I realize it's the flavor of the week, but I'm not 100% sure that bailing on this, and losing everything for a cluster with a half baked second world is worth it. Unless you could hypothetically switch from Rag to Center/SE on the fly without losing data...but not sure that's possible, especially with animals unique to some servers and not others. edit: This also brings up questions, for example: Is it really going to be cool to bring Wyverns over to the Island, or Griffins?
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Post by maji on Jun 17, 2017 10:04:39 GMT -5
Devs commented it will be complete come August release. And regards to the island closing, I'm down for schedules for trying dragon / ascension / alpha critters anytime. At least getting those achievement is worth doing.
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Post by islander1 on Jun 17, 2017 10:39:08 GMT -5
Devs commented it will be complete come August release. And regards to the island closing, I'm down for schedules for trying dragon / ascension / alpha critters anytime. At least getting those achievement is worth doing. famous last words. They won't even have the Island bug fixed.
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Post by maji on Jun 17, 2017 11:43:53 GMT -5
Are transfers allowed from current island to new island ?
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Post by andarielhalo on Jun 17, 2017 12:54:33 GMT -5
forum ate my severely long post
I think the mod setup should be universal among the cluster. since you've reduced it down to 3, it shouldn't be a big significant issue. Additionally, I don't know if servers on a cluster can have different mod setups, but then I don't know anything about it.
also I think corpse finder should remain, as it's been demonstrated repeatedly that official game versions of useful items end up being any combination of: 1) catastrophic failures, 2) grotesquely expensive, 3) restricted to super-high levels, 4) limited functionality they haven't even fixed the issue of body bags randomly disappearing in water or in mid-air or just wherever.
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Post by Nails on Jun 17, 2017 13:38:01 GMT -5
forum ate my severely long post I think the mod setup should be universal among the cluster. since you've reduced it down to 3, it shouldn't be a big significant issue. Additionally, I don't know if servers on a cluster can have different mod setups, but then I don't know anything about it. also I think corpse finder should remain, as it's been demonstrated repeatedly that official game versions of useful items end up being any combination of: 1) catastrophic failures, 2) grotesquely expensive, 3) restricted to super-high levels, 4) limited functionality they haven't even fixed the issue of body bags randomly disappearing in water or in mid-air or just wherever. You can have different mods set up on each map within a cluster, we tested it last night. According to the Lead Developer, they'll be adding corpse finder to the official game too, but I agree we may need to include it for the time being. I'm thinking of including Super Spyglass as well.
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Post by maji on Jun 17, 2017 13:50:01 GMT -5
Please yes on spyglass.
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Post by don on Jun 17, 2017 16:55:46 GMT -5
Rag has a lot of work to be done, the idea of the devs was to have resources in different parts of the map to force the players to move around for each especificaciones resource, there are no fishes on the any of the ponds that i've seen so far, my pov of the map it offers greater challenges for a player to build their bases and get all the things they want but it has very little details done, the terrain will make it hard to build something nice w/o s+,I like the increase storage space on it, I can live w/o pull rrsource that is my opinion.
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Post by Nails on Jun 17, 2017 19:22:09 GMT -5
Okay. Here's where were at so far....
The current Island map (on Bluefang) will be renewed through October. So this server WILL NOT shut down.
We're opening the server cluster on a Linux virtual server with both The Island map and the Scorched Earth map.
There will be some minor changes to the .ini settings. I'll post those later.
S+ will be added to all three maps. However, all the guns, collectors and structure pick-up will be disabled.
S+ resource pulling will be allowed.
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Post by maji on Jun 17, 2017 19:42:14 GMT -5
OK that's good. I can work with that. Now million dollar question that I'm sure everyone will ask, when and if Rag completes, will that make a place here?
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Post by islander1 on Jun 17, 2017 20:20:36 GMT -5
OK that's good. I can work with that. Now million dollar question that I'm sure everyone will ask, when and if Rag completes, will that make a place here? Personally, I am totally down with an actual finished Rag. It has potential. Although Scorched Earth will be it's own interesting challenge due to the increased overall difficulty. I both love it and hate it, but I guess ultimately that's the point I do question whether or not wyverns should be portable to the island map...but at this point it's a minor detail in the grand scheme.
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deny
Intern
Posts: 7
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Post by deny on Jun 17, 2017 20:58:40 GMT -5
Okay. Here's where were at so far.... The current Island map (on Bluefang) will be renewed through October. So this server WILL NOT shut down. We're opening the server cluster on a Linux virtual server with both The Island map and the Scorched Earth map. There will be some minor changes to the .ini settings. I'll post those later. S+ will be added to all three maps. However, all the guns, collectors and structure pick-up will be disabled. S+ resource pulling will be allowed. Perfect! I think this is an ideal combination of features that add quality of life without throwing off balance too much. I never enjoyed spending 20 minutes just to move resources between boxes. But structure pickup does open all kinds of options that the original game was not balanced for. So when is the new island coming out?
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Post by Nails on Jun 17, 2017 22:00:01 GMT -5
OK that's good. I can work with that. Now million dollar question that I'm sure everyone will ask, when and if Rag completes, will that make a place here? Tavvy and I tested the server cluster memory. Looks like we can do all three maps. The island, scorched earth and ragnarok.
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Post by subsonic on Jun 18, 2017 0:53:39 GMT -5
I'm happy to hear we won't be wiping imminently! I don't feel like I'm ready to just abandon everything juuust yet. This talk has motivated me to change my strategy somewhat though; I've only recently reached the point of considering boss fights so I might as well get that on. Multiple dinos were sacrificed to the lava cave earlier today in support of this! I hate that place I'll try to pop on the new servers if I notice they're online. So long as it's isolated from the current Island world, I won't be starting anything there until I'm back from vacation, so it would just be for messing around to see how it feels. I'm hopeful it works out since my experience hosting an Ark cluster on Linux was disappointing to say the least!
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Post by subsonic on Jun 18, 2017 1:03:42 GMT -5
I forgot to say anything about the S+ settings, since that seems to be a bit of a hot issue I'm totally fine with the collectors being disabled, as I feel it's completely against the point of S+. It's more like mod bloat at this point. I am definitely in support of both resource pulling and structure pickup, though I can see why the latter is a bit of an issue. I do use it just for convenience sometimes, but my main use case for it is when building is just not working properly. Most recent example that comes to mind is trying to add a stylish window angle to my water pen; the particular combination of structures and snap points made it damn near impossible to get things to snap correctly. I was picking things up over and over again because the game refused to snap things where I wanted, and even if I managed to get the piece briefly into the right spot, it would build somewhere else. This was quite maddening even with the demo gun to easily pick up and try again to place the piece. If I had to demolish each failed piece I guess I just would have given up on the idea more quickly? The other thing I'm against in S+ I've mentioned a few times but hasn't really been much of an issue for anyone else is the grinder recipes to improve materials. Maybe this is already disabled, and I just don't know since I don't even have a grinder?
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