|
Post by odawa on Mar 6, 2017 21:23:19 GMT -5
I understand that on other servers people are satisfied with the developers decision to disable picking up wild dinos on PVE servers. However, on our server I feel strongly that this feature could be enabled and respected by all members. Please vote in the poll to find a consensus. The following link demonstrates the on-going debate on other servers (regarding whether griefing by dropping dinos is even an urgent issue compared to other forms of griefing): link
|
|
|
Post by rastuasi on Mar 7, 2017 16:20:12 GMT -5
We cannot control it per Dino, get pickup for one is for all and I'm completely against Quetzalcoatl wild pickup as it completely negates any challenge. Also, we will always have new sign ups who will not read rules and grief till kicked. Just look at the temp foundation situation we had.
|
|
|
Post by Nails on Mar 7, 2017 19:38:48 GMT -5
I don't think most regulars on this server will grief anyone. It takes one random person getting lucky to destroy weeks of work. Reporting it after the fact would not help the victim(s). Aside from that, I don't want to admin/police jackasses that would be willing to grief other players. Besides, that's not really the only reason behind this setting. This discussion has been brought up several times before. This is one of a few posts regarding this topic: arkagainsthumanity.freeforums.net/thread/218/revisit-dinos While it's great to keep our options open and discuss our settings, this setting creates balance on this server and will likely remain unchanged until we decide to change other server settings/boosts. Griefing is secondary to the importance of server balance and keeping the server challenging.
|
|
|
Post by Borealis Aurora on Mar 7, 2017 22:46:02 GMT -5
I used to be one of the big proponents of this feature. I agree with Nails that the regulars and veterans of this server would not use this for griefing. But we have ALL seen a recent trend towards trolling, shenanigans, and outright theft, griefing, and exploiting. I hate to have become jaded and cynical about it. But the truth of the matter is, as others have stated, newbs rarely read the rules. We have seen many new tribes become belligerent and hostile when confronted about server rules. As much as this feature could add a different dynamic to our server, I hope it stays off.
|
|
|
Post by nachoshark on Mar 10, 2017 18:57:05 GMT -5
While I wish we could limit it to specific dinos (I want to make a titanboa egg farm again) I completely agree. At first, i missed it, but now, the challenge of trying to peel off that one specific wolf from a pack, etc. adds a whole new complexity that just makes it a bit more fun.
|
|
|
Post by maji on Mar 13, 2017 10:53:59 GMT -5
I started the game on a server where you could pick up, and I am getting used to it now. I think it brings a better challenge to that game.
|
|
marx2
Associate
Posts: 32
|
Post by marx2 on Mar 13, 2017 17:38:42 GMT -5
There's no reason for this here. There hasn't been one for the past year+, and there isn't one now.
I'm curious to see the rationale as to why this should be enabled. Per the quoted thread, "Without this feature, taming in PvE takes huge effort, even for straightforward early-game tames. Most of the time, if you haven't lured it to a trap, you'll be taming a creature by standing next to it, watching for potential predators."
Isn't it supposed to be a huge effort? I mean, it's PVE, there's really no other efforts to engage in?
"You can't box it off because another feature of PvE, the territory claiming, prevents you from placing spikes or walls around your tame." -- Easy to do in our server. Box it on your quetz, KO it, bring it back to your base.
"Between claimed territory and the inability to relocate wild dinos, taming on PvE becomes a huge hamper on progress and efficiency. With the ability to carry creatures, this is no longer the case. " -- Can still lure pretty much any wild dino onto a quetz or raft taming platform to KO it.
"The reasoning for disabling flyer carry is understandable. It is disabled to prevent griefing, but I will argue that even without being able to pick up creatures, it's very easy to grief someone's base. You can kite alphas over to their base or on SE, kite over a batch of wyverns or even a rock elemental." -- Correct me if I'm n00b, but you can't carry a giga to someone else's base, and an alpha rex can't destroy iron, right? This seems like a flawed argument.
"Alternatively, to really stamp out griefing, Wildcard should remove rock elementals, wyverns, and alphas on PvE." ---Two out of three ain't bad? I mean, we don't have SE transfers or wild dinos here, afterall. And even with alphas, the Alpha Rex spawn points are limited.
I just don't see the argument as to why this should be enabled.
|
|